Project Whiskeyjack
D 58 completed
Other
unknown / python · small
84
Files
3,703
LOC
0
Frameworks
3
Languages
Pipeline State
completedRun ID
#396961Phase
doneProgress
1%Started
Finished
2026-04-13 01:31:02LLM tokens
0Pipeline Metadata
Stage
SkippedDecision
skip_scaffold_dupNovelty
27.19Framework unique
—Isolation
—Last stage change
2026-04-16 18:15:42Deduplication group #47299
Member of a group with 1 similar repo(s) — canonical #94036 view group →
Top concepts (2)
Project DescriptionData/ML
Repobility · code-quality intelligence platform · https://repobility.com
AI Prompt
Create a 3D low-poly action RPG game prototype using Godot 4.6. The game should capture the aesthetic of early PS1/PS2 titles, featuring chunky geometry and bold flat colors. I need core mechanics implemented, including third-person camera controls with mouse look and gamepad support. The player must have real-time combat with a 3-hit light attack combo and a heavy attack. Include a dodge roll with invincibility frames and a lock-on targeting system. For progression, implement character stats (HP, attack, defense, speed, level, XP) that update on level-up, and display a HUD showing HP and XP bars. Finally, include an inventory system where I can equip weapons and use health potions, and a basic dialogue interaction with an NPC.
godot 3d action rpg low-poly godot4 game-dev combat rpg python godotengine
Generated by gemma4:latest
Catalog Information
A 3D low-poly action RPG built in Godot 4, inspired by early PS1/PS2 era titles — think early Final Fantasy, Legend of Dragoon, and Zelda 3D. The aesthetic leans into chunky geometry, bold flat colors, and minimal polygons. Combat is real-time in the style of early Zelda / Dark Souls.
Description
A 3D low-poly action RPG built in Godot 4, inspired by early PS1/PS2 era titles — think early Final Fantasy, Legend of Dragoon, and Zelda 3D. The aesthetic leans into chunky geometry, bold flat colors, and minimal polygons. Combat is real-time in the style of early Zelda / Dark Souls.
Novelty
3/10Tags
godot 3d action rpg low-poly godot4 game-dev combat rpg python godotengine
Claude Models
claude-opus-4-6
Quality Score
D
57.7/100
Structure
48
Code Quality
80
Documentation
53
Testing
0
Practices
68
Security
100
Dependencies
60
Strengths
- Consistent naming conventions (snake_case)
- Good security practices \u2014 no major issues detected
Weaknesses
- No LICENSE file \u2014 legal ambiguity for contributors
- No tests found \u2014 high risk of regressions
- No CI/CD configuration \u2014 manual testing and deployment
Recommendations
- Add a test suite \u2014 start with critical path integration tests
- Set up CI/CD (GitHub Actions recommended) to automate testing and deployment
- Add a linter configuration to enforce code style consistency
- Add a LICENSE file (MIT recommended for open source)
Security & Health
4.1h
Tech Debt (C)
A
OWASP (100%)
PASS
Quality Gate
A
Risk (3)
Repobility · code-quality intelligence · https://repobility.com
Unknown
License
3.4%
Duplication
Languages
Frameworks
None detected
Concepts (2)
| Category | Name | Description | Confidence | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Open data scored by Repobility · https://repobility.com | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| auto_description | Project Description | A 3D low-poly action RPG built in Godot 4, inspired by early PS1/PS2 era titles — think early Final Fantasy, Legend of Dragoon, and Zelda 3D. The aesthetic leans into chunky geometry, bold flat colors, and minimal polygons. Combat is real-time in the style of early Zelda / Dark Souls. | 80% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| auto_category | Data/ML | data-ml | 70% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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