Project Whiskeyjack

D 58 completed
Other
unknown / python · small
84
Files
3,703
LOC
0
Frameworks
3
Languages

Pipeline State

completed
Run ID
#396961
Phase
done
Progress
1%
Started
Finished
2026-04-13 01:31:02
LLM tokens
0

Pipeline Metadata

Stage
Skipped
Decision
skip_scaffold_dup
Novelty
27.19
Framework unique
Isolation
Last stage change
2026-04-16 18:15:42
Deduplication group #47299
Member of a group with 1 similar repo(s) — canonical #94036 view group →
Top concepts (2)
Project DescriptionData/ML
Repobility · code-quality intelligence platform · https://repobility.com

AI Prompt

Create a 3D low-poly action RPG game prototype using Godot 4.6. The game should capture the aesthetic of early PS1/PS2 titles, featuring chunky geometry and bold flat colors. I need core mechanics implemented, including third-person camera controls with mouse look and gamepad support. The player must have real-time combat with a 3-hit light attack combo and a heavy attack. Include a dodge roll with invincibility frames and a lock-on targeting system. For progression, implement character stats (HP, attack, defense, speed, level, XP) that update on level-up, and display a HUD showing HP and XP bars. Finally, include an inventory system where I can equip weapons and use health potions, and a basic dialogue interaction with an NPC.
godot 3d action rpg low-poly godot4 game-dev combat rpg python godotengine
Generated by gemma4:latest

Catalog Information

A 3D low-poly action RPG built in Godot 4, inspired by early PS1/PS2 era titles — think early Final Fantasy, Legend of Dragoon, and Zelda 3D. The aesthetic leans into chunky geometry, bold flat colors, and minimal polygons. Combat is real-time in the style of early Zelda / Dark Souls.

Description

A 3D low-poly action RPG built in Godot 4, inspired by early PS1/PS2 era titles — think early Final Fantasy, Legend of Dragoon, and Zelda 3D. The aesthetic leans into chunky geometry, bold flat colors, and minimal polygons. Combat is real-time in the style of early Zelda / Dark Souls.

Novelty

3/10

Tags

godot 3d action rpg low-poly godot4 game-dev combat rpg python godotengine

Claude Models

claude-opus-4-6

Quality Score

D
57.7/100
Structure
48
Code Quality
80
Documentation
53
Testing
0
Practices
68
Security
100
Dependencies
60

Strengths

  • Consistent naming conventions (snake_case)
  • Good security practices \u2014 no major issues detected

Weaknesses

  • No LICENSE file \u2014 legal ambiguity for contributors
  • No tests found \u2014 high risk of regressions
  • No CI/CD configuration \u2014 manual testing and deployment

Recommendations

  • Add a test suite \u2014 start with critical path integration tests
  • Set up CI/CD (GitHub Actions recommended) to automate testing and deployment
  • Add a linter configuration to enforce code style consistency
  • Add a LICENSE file (MIT recommended for open source)

Security & Health

4.1h
Tech Debt (C)
A
OWASP (100%)
PASS
Quality Gate
A
Risk (3)
Repobility · code-quality intelligence · https://repobility.com
Unknown
License
3.4%
Duplication
Full Security Report AI Fix Prompts SARIF SBOM

Languages

python
48.1%
markdown
47.9%
json
4.0%

Frameworks

None detected

Concepts (2)

Scored by Repobility's multi-pass pipeline · https://repobility.com
CategoryNameDescriptionConfidence
Open data scored by Repobility · https://repobility.com
auto_descriptionProject DescriptionA 3D low-poly action RPG built in Godot 4, inspired by early PS1/PS2 era titles — think early Final Fantasy, Legend of Dragoon, and Zelda 3D. The aesthetic leans into chunky geometry, bold flat colors, and minimal polygons. Combat is real-time in the style of early Zelda / Dark Souls.80%
auto_categoryData/MLdata-ml70%

Quality Timeline

1 quality score recorded.

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