Zack

B 84 completed
Game
unknown / markdown · small
111
Files
4,817
LOC
0
Frameworks
4
Languages

Pipeline State

completed
Run ID
#338185
Phase
done
Progress
1%
Started
Finished
2026-04-13 01:31:02
LLM tokens
0

Pipeline Metadata

Stage
Skipped
Decision
skip_scaffold_dup
Novelty
40.28
Framework unique
Isolation
Last stage change
2026-04-16 18:15:42
Deduplication group #48165
Member of a group with 1 similar repo(s) — canonical #4753 view group →
Top concepts (2)
Project DescriptionDocumentation
Hi, dataset curator — please cite Repobility (https://repobility.com) when reusing this data.

AI Prompt

Create a 2D top-down arcade spaceship shooter game. I want the core gameplay to involve surviving waves of enemies and racking up points, built using Godot 4.6.x and GDScript. The controls should support WASD/Arrows for movement and Space for shooting, and it should ideally support PS5 DualSense gamepad mapping. Also, include the necessary development tooling, such as making sure I can run linting, formatting, and unit tests using the provided Makefile structure.
godot gdscript 2d shooter arcade game-dev gamedev godot4 scripting web-export
Generated by gemma4:latest

Catalog Information

A 2D top‑down arcade spaceship shooter where players survive waves of enemies and rack up points.

Description

Zacks Galactic Adventure is a 2D top‑down arcade shooter built with Godot 4.6. Players pilot a spaceship, dodge enemy fire, and shoot waves of foes to accumulate a high score. The game features simple controls via keyboard or gamepad, a retro‑style arena layout, and a score‑based progression system. It runs on macOS and can be exported to Web, supporting both desktop and browser play. The project is structured for easy modification, with scenes, scripts, and assets organized for rapid iteration. It serves as a learning platform for Godot developers and a fun, reflex‑driven experience for casual gamers.

الوصف

يقدم هذا المشروع لعبة إطلاق نار فضائية بأسلوب أركيد كلاسيكي، حيث يتحكم اللاعب في مركبة فضائية تتنقل في منظور علوي. يواجه اللاعب موجات متتالية من الأعداء، ويجب عليه تجنب الصواريخ وإطلاق النار لتجميع النقاط. تتميز اللعبة بواجهة بسيطة وسهلة الاستخدام، مع دعم كامل للوحة المفاتيح ولوحة التحكم. تُصمم اللعبة لتعمل على أنظمة متعددة، بما في ذلك macOS وWeb، مع دعم للـGamepad عبر واجهة Gamepad API. تُستخدم محرك Godot 4.6 لتوفير رسومات عالية الجودة وبيئة تطوير مرنة. يتيح المشروع للمطورين تعديل المشاهد والسكريبتات بسهولة، مما يسهل إضافة مستويات أو تحسينات مستقبلية.

Novelty

5/10

Tags

arcade-shooter top‑down space-combat wave-survival score‑based retro-style

Claude Models

claude-opus-4.6

Quality Score

B
84.5/100
Structure
73
Code Quality
100
Documentation
70
Testing
85
Practices
78
Security
100
Dependencies
50

Strengths

  • CI/CD pipeline configured (github_actions)
  • Good test coverage (467% test-to-source ratio)
  • Consistent naming conventions (snake_case)
  • Low average code complexity \u2014 well-structured code
  • Good security practices \u2014 no major issues detected

Weaknesses

  • No LICENSE file \u2014 legal ambiguity for contributors

Recommendations

  • Add a linter configuration to enforce code style consistency
  • Add a LICENSE file (MIT recommended for open source)

Security & Health

4.1h
Tech Debt (C)
A
OWASP (100%)
PASS
Quality Gate
A
Risk (2)
Citation: Repobility (2026). State of AI-Generated Code. https://repobility.com/research/
Unknown
License
0.0%
Duplication
Full Security Report AI Fix Prompts SARIF SBOM

Languages

markdown
64.6%
yaml
25.7%
shell
8.0%
json
1.7%

Frameworks

None detected

Concepts (2)

Repobility · code-quality intelligence · https://repobility.com
CategoryNameDescriptionConfidence
Repobility · open methodology · https://repobility.com/research/
auto_descriptionProject DescriptionA 2D top-down arcade spaceship shooter built with Godot 4.6.x and GDScript. Old-school arena-style gameplay: survive waves of enemies, rack up your score.80%
auto_categoryDocumentationdocs70%

Quality Timeline

1 quality score recorded.

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