Labelle Gfx
C 69 completed
Library
unknown / zig · small
147
Files
24,777
LOC
0
Frameworks
5
Languages
Pipeline State
completedRun ID
#353540Phase
doneProgress
1%Started
Finished
2026-04-13 01:31:02LLM tokens
0Pipeline Metadata
Stage
CatalogedDecision
proceedNovelty
60.00Framework unique
—Isolation
—Last stage change
2026-05-10 03:35:17Deduplication group #51760
Member of a group with 16 similar repo(s) — canonical #77653 view group →
Top concepts (1)
CLI Tool
Repobility's GitHub App fixes findings like these · https://github.com/apps/repobility-bot
AI Prompt
Create a 2D graphics library written in Zig for game development. It needs to handle sprite rendering, including loading from texture atlases (supporting JSON format via TexturePacker support) and individual images. Key features must include a full animation system, a camera system with panning and zooming, and support for multiple cameras for split-screen views. Also, implement a retained mode engine using EntityId-based APIs, and ensure it supports rendering optimization like Z-Index Bucket Optimization and Viewport Culling. Finally, include support for drawing basic shape primitives and handling Tiled Map Editor loaded TMX tilemaps.
zig 2d-graphics game-engine sprite-rendering animation camera zig-game
Generated by gemma4:latest
Catalog Information
The labelle-toolkit__labelle-gfx is a 2D graphics library for Zig games, providing features such as sprite rendering, animation system, and camera system.
Description
This project is a 2D graphics library designed specifically for Zig games. It offers various features like sprite rendering, animation system, camera system, and more. The library provides a self-contained visual engine, retained mode engine, and supports multiple backends such as raylib, sokol, SDL2, and bgfx.
الوصف
هذا المشروع هو مكتبة رسومات 2D مصممة خصيصًا للاستخدام في ألعاب زيغ. تقدم المكتبة العديد من الميزات مثل rendering sprites، نظام التحريك، نظام الكاميرا، وغيرها. كما توفر المكتبة محرك رؤية مكتومة، محرك الحفظ المخزون، ويدعم عدة خلفيات مثل raylib، sokol، SDL2، وbgfx.
Novelty
7/10Tags
sprite-rendering animation-system camera-system ecs-integration texture-atlases comptime-animation-definitions
Claude Models
claude-opus-4.5 claude-opus-4.6
Quality Score
C
69.3/100
Structure
69
Code Quality
54
Documentation
68
Testing
75
Practices
75
Security
92
Dependencies
50
Strengths
- CI/CD pipeline configured (github_actions)
- Good test coverage (35% test-to-source ratio)
- Consistent naming conventions (snake_case)
- Good security practices \u2014 no major issues detected
Weaknesses
- No LICENSE file \u2014 legal ambiguity for contributors
- 2531 duplicate lines detected \u2014 consider DRY refactoring
- 8 'god files' with >500 LOC need decomposition
Recommendations
- Add a linter configuration to enforce code style consistency
- Add a LICENSE file (MIT recommended for open source)
- Address 26 TODO/FIXME items \u2014 consider tracking them as issues
Security & Health
12.6h
Tech Debt (B)
A
OWASP (100%)
PASS
Quality Gate
A
Risk (1)
Repobility — same analyzer, your code, free for public repos · /scan/
Unknown
License
16.7%
Duplication
Languages
Frameworks
None detected
Concepts (1)
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