Dungeon Game

C 70 completed
Game
unknown / python · small
137
Files
31,815
LOC
1
Frameworks
4
Languages

Pipeline State

completed
Run ID
#362202
Phase
done
Progress
1%
Started
Finished
2026-04-13 01:31:02
LLM tokens
0

Pipeline Metadata

Stage
Cataloged
Decision
proceed
Novelty
72.00
Framework unique
Isolation
Last stage change
2026-05-10 03:34:57
Deduplication group #53503
Member of a group with 1 similar repo(s) — this repo is canonical view group →
Top concepts (2)
Project DescriptionTesting
Repobility — same analyzer, your code, free for public repos · /scan/

AI Prompt

I want to build a dungeon-builder game prototype in Python. The core features should allow users to build and manage dungeons, considering various environmental and artificial hazards. I'm interested in implementing an intricate physics engine and crafting mechanics. Additionally, the simulation should include highly-detailed intruders with personalities and quirks, and ideally, incorporate a magic system covering spatiomancy, psychokinesis, and teleology. Please structure the project using pytest for testing.
python game-dev dungeon-builder simulation physics pytest
Generated by gemma4:latest

Catalog Information

The dungeon-builder project is a game that allows users to build and manage their own dungeons, taking into account various environmental and artificial hazards.

Description

This is an early prototype of a dungeon builder game that features intricate physics engines, crafting mechanics, and highly-detailed simulations of intruders with unique personalities. The game also includes an off-screen social dynamics system to manipulate the long-term well-being of your dungeon. Additionally, it has a magic system in three parts: spatiomancy, psychokinesis, and teleology.

الوصف

هذا هو نماذج مبكرة من لعبة بناء القصر التي تحتوي على محركات فيزيائية معقدة، وآليات صناعة، وتحليلات دقيقة للغاية للاعتداءات بخصائصها الفردية. كما يحتوي اللعبة على نظام ديناميكيات اجتماعية خارج الشاشة لتحديد الرفاهية الطويلة الأجل لقصرك. بالإضافة إلى ذلك، فإنها تحتوي على نظام سحر في ثلاثة أجزاء: المكاني، والبصري، والتأويل.

Novelty

7/10

Tags

dungeon-builder physics-engine crafting-mechanics intruder-simulation social-dynamics magic-system

Technologies

numpy

Claude Models

claude-opus-4.6

Quality Score

C
69.6/100
Structure
64
Code Quality
64
Documentation
54
Testing
70
Practices
81
Security
100
Dependencies
60

Strengths

  • Good test coverage (116% test-to-source ratio)
  • Code linting configured (ruff (possible))
  • Consistent naming conventions (snake_case)
  • Good security practices \u2014 no major issues detected

Weaknesses

  • No LICENSE file \u2014 legal ambiguity for contributors
  • No CI/CD configuration \u2014 manual testing and deployment
  • 1760 duplicate lines detected \u2014 consider DRY refactoring
  • 10 'god files' with >500 LOC need decomposition

Recommendations

  • Set up CI/CD (GitHub Actions recommended) to automate testing and deployment
  • Add a LICENSE file (MIT recommended for open source)

Security & Health

5.8h
Tech Debt (A)
A
OWASP (100%)
PASS
Quality Gate
A
Risk (0)
Repobility's GitHub App fixes findings like these · https://github.com/apps/repobility-bot
Unknown
License
4.2%
Duplication
Full Security Report AI Fix Prompts SARIF SBOM

Languages

python
99.2%
markdown
0.8%
toml
0.0%
text
0.0%

Frameworks

pytest

Concepts (2)

Findings curated by Repobility · https://repobility.com
CategoryNameDescriptionConfidence
Repobility · MCP-ready · https://repobility.com
auto_descriptionProject DescriptionOn Windows, use python.exe -m dungeonbuilder.main to start the game.80%
auto_categoryTestingtesting70%

Quality Timeline

1 quality score recorded.

View File Metrics

Embed Badge

Add to your README:

![Quality](https://repos.aljefra.com/badge/86361.svg)
Quality BadgeSecurity Badge
Export Quality CSVDownload SBOMExport Findings CSV