Minecraft Agents

D 55 completed
Ai Ml
containerized / markdown · tiny
20
Files
2,226
LOC
1
Frameworks
7
Languages

Pipeline State

completed
Run ID
#366380
Phase
done
Progress
1%
Started
Finished
2026-04-13 01:31:02
LLM tokens
0

Pipeline Metadata

Stage
Cataloged
Decision
proceed
Novelty
47.09
Framework unique
Isolation
Last stage change
2026-05-10 03:35:24
Deduplication group #48661
Member of a group with 6 similar repo(s) — canonical #3527 view group →
Top concepts (2)
Project DescriptionTesting
Source: Repobility analyzer · https://repobility.com

AI Prompt

I want to build a system for creating embodied AI agents that operate within the Minecraft environment. The core functionality should allow for developing emotionally driven and persona-based NPCs. These agents need to interact with their surroundings using physics-grounded sensory inputs. The project structure should support this using Python, and I see files suggesting the use of pytest for testing, along with configuration files in JSON, YAML, and settings.js. Can you help set up the basic structure for this agent framework?
python ai minecraft agent embodied npc pytest simulation containerized
Generated by gemma4:latest

Catalog Information

This project enables the creation of embodied AI agents within the Minecraft environment, allowing for the development of emotionally driven and persona-based non-player characters (NPCs) that interact with their surroundings through physics-grounded sensory inputs.

Description

Minecraft-agents is a project that brings embodied artificial intelligence to the popular sandbox game. It enables the creation of emotional and persona-driven NPCs that can perceive and interact with their environment in a more realistic way. The agents are grounded in physics, allowing them to respond to their surroundings in a more natural manner.

الوصف

هذا المشروع يتيح إنشاء एजENTS الذكية المتمثلة في بيئة مين كراфт، مما يسمح بإنشاء أفراد غير لاعبين (NPCs) ذوي مشاعر و شخصيات محددة يمكنهم التفاعل مع بيئتهم بشكل أكثر واقعية. يتم توجيه هذه الأجسام وفقًا للقوانين الفيزيائية، مما يتيح لهم الاستجابة لبيئتهم بطريقة طبيعية.

Novelty

7/10

Tags

embodied-ai minecraft-agents emotional-npcs persona-driven-npcs physics-grounded-sensory-inputs

Technologies

anthropic openai pydantic rich

Claude Models

claude-opus-4.6

Quality Score

D
55.4/100
Structure
44
Code Quality
80
Documentation
28
Testing
15
Practices
68
Security
100
Dependencies
60

Strengths

  • CI/CD pipeline configured (github_actions)
  • Code linting configured (ruff (possible))
  • Good security practices \u2014 no major issues detected
  • Containerized deployment (Docker)

Weaknesses

  • Missing README file \u2014 critical for project understanding
  • No LICENSE file \u2014 legal ambiguity for contributors
  • No tests found \u2014 high risk of regressions

Recommendations

  • Add a comprehensive README.md explaining purpose, setup, usage, and architecture
  • Add a test suite \u2014 start with critical path integration tests
  • Add a LICENSE file (MIT recommended for open source)

Security & Health

7.8h
Tech Debt (D)
A
OWASP (100%)
PASS
Quality Gate
A
Risk (8)
Repobility — same analyzer, your code, free for public repos · /scan/
Unknown
License
8.4%
Duplication
Full Security Report AI Fix Prompts SARIF SBOM

Languages

markdown
27.4%
shell
26.3%
python
18.1%
json
12.5%
yaml
11.3%
toml
2.9%
javascript
1.5%

Frameworks

pytest

Concepts (2)

Findings produced by Repobility · scan your repo at https://repobility.com/scan/
CategoryNameDescriptionConfidence
Repobility · code-quality intelligence · https://repobility.com
auto_descriptionProject DescriptionEmbodied AI agents in Minecraft — emotional, persona-driven NPCs with physics-grounded sensory input80%
auto_categoryTestingtesting70%

Quality Timeline

1 quality score recorded.

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