Megaman2 Disassembly Ca65

D 59 completed
Library
unknown / markdown · tiny
26
Files
55,834
LOC
0
Frameworks
1
Languages

Pipeline State

completed
Run ID
#370670
Phase
done
Progress
1%
Started
Finished
2026-04-13 01:31:02
LLM tokens
0

Pipeline Metadata

Stage
Skipped
Decision
skip_scaffold_dup
Novelty
41.00
Framework unique
Isolation
Last stage change
2026-04-16 18:15:42
Deduplication group #47403
Member of a group with 1 similar repo(s) — canonical #349 view group →
Top concepts (1)
Project Description
About: code-quality intelligence by Repobility · https://repobility.com

AI Prompt

Create a project that provides a byte-perfect disassembly of Mega Man 2 for the NES. I need the structure to handle multiple banks, specifically targeting the ca65 assembler. The project should use a Makefile to automate the build process, requiring the user to supply the original ROM. The goal is to assemble the source code and verify that the output matches the original ROM using provided checksums (CRC32, MD5, SHA-1, SHA-256). The structure should manage different functional areas like stage data, boss AI, and the main game engine across various assembly files.
assembly ca65 nes retro-gaming disassembly makefile embedded hardware
Generated by gemma4:latest

Catalog Information

This project is a byte-perfect disassembly of Mega Man 2, targeting the ca65 assembler, for NES developers and enthusiasts.

Description

Mega Man 2 (U) — ca65 Disassembly is a detailed, annotated disassembly of the classic NES game. It includes descriptive labels, named constants, block headers, and inline comments for engine banks ($0B-$0F). Stage/data banks ($00-$0A) have section headers and entity name annotations. The project uses Claude Code to build a byte-perfect match against the original ROM.

الوصف

هذا المشروع هو تفكيك دقيق للغاية ل لعبة مEGA MAN 2، تستهدف المترجم ca65، للمطورين و المحبين من NES. يحتوي على تسميات و تعريفات و رؤوس البلوك و تعليقات داخلية للبنوك $0B-$0F. البنوك $00-$0A تحتوي على رؤوس الأقسام و التعريفات الاسمية للملفات. يستخدم مشروع Claude Code لإنشاء مطابق دقيق للبيت لل ROM الأصلية.

Novelty

5/10

Tags

nes disassembly mega-man-2 ca65 claud-code

Claude Models

claude-opus-4.6

Quality Score

D
59.4/100
Structure
41
Code Quality
100
Documentation
30
Testing
0
Practices
78
Security
100
Dependencies
50

Strengths

  • Low average code complexity \u2014 well-structured code
  • Good security practices \u2014 no major issues detected
  • Properly licensed project

Weaknesses

  • No tests found \u2014 high risk of regressions
  • No CI/CD configuration \u2014 manual testing and deployment

Recommendations

  • Add a test suite \u2014 start with critical path integration tests
  • Set up CI/CD (GitHub Actions recommended) to automate testing and deployment
  • Add a linter configuration to enforce code style consistency

Security & Health

4.1h
Tech Debt (A)
A
OWASP (100%)
PASS
Quality Gate
A
Risk (0)
Powered by Repobility — scan your code at https://repobility.com
MIT
License
0.0%
Duplication
Full Security Report AI Fix Prompts SARIF SBOM

Languages

markdown
100.0%

Frameworks

None detected

Concepts (1)

Findings curated by Repobility · https://repobility.com
CategoryNameDescriptionConfidence
Repobility's GitHub App fixes findings like these · https://github.com/apps/repobility-bot
auto_descriptionProject DescriptionA byte-perfect disassembly of Mega Man 2 (NES, US release, PRG1) targeting the ca65 assembler. Engine banks ($0B-$0F) have descriptive labels, named constants, block headers, and inline comments. Stage/data banks ($00-$0A) have section headers and entity name annotations.80%

Quality Timeline

1 quality score recorded.

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